Export with the ArchviewVR Exporter

The exporter saves your camera points and proxy model into one folder, ready to drop into ArchviewVR.

2 min readUpdated 4 Oct 2026

Before you start

Steps

  1. Download the exporter. On your projects page, press Download exporter. You only need to do this once.
  2. Run it. In 3ds Max choose Scripting › Run Script and pick archviewvr-exporter.ms. A small window opens with four steps.
  3. Choose a folder. It suggests an ArchviewVR folder next to your .max file. Press ... to pick another. Your renders go in this folder too.
  4. Select your cameras. Select them in the scene, or pick their layer from the list and press Select layer. The window shows how many are selected. If any names have spaces, press Fix names, then rename those renders to match. Press Save camera points.
  5. Select your model. Select the simplified model. The window shows its polygon count and warns you if it’s over 150K. Press Export model.
  6. Add your renders and upload. Copy your 360 renders into the folder. Press Open ArchviewVR, start a project and drop the whole folder in.
The folder after exporting: points.txt, model.obj and your renders
The folder after exporting: points.txt, model.obj and your renders

Tip: render names must match camera names. A camera called Kitchen_01 needs a render called Kitchen_01.jpg.

What it saves

FileWhat’s in it
points.txtOne line per selected camera: its name and position.
model.objOnly the objects you selected, not the whole scene.

If something goes wrong

Warning: “No cameras selected yet”: the cameras may be hidden or frozen on their layer. Unhide them, then press Select layer again.

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